Why do rogues miss so much




















While waiting for your energy to come back, stand in place and turn until you have your enemy practically sideways. If Cheap Shot misses you can go back to stealth while your enemy is sapped and give it at least another try. It was an Orc, i hadnt thought about their racial!! Gouge is also a good tool not just to interrupt, backstab, bandage, etc, but to buy yourself some time and think even though it cuts both ways. You may even walk away and try to restealth if you have Improved Gouge or can get out of line of sight.

Gouge helps Vanish too because it prevents them from breaking your stealth before you can open again. People may not agree, but when I hear the word 'rogue', I think of thrown silent weapons and daggers, not bulky swords and maces. I love daggers. Post by kicklucky Anyone making their gear decisions based on a expansion that is still in Alpha testing is an idiot.

We have a good 9 months to a year possibly on that and the things that have been leaked so far going to look nothing like what is released, if they are released at all. Post by nossy Backstab, mutilate, and ambush are nice burst damage. With a dagger build mutilate or shadowstep , you can kill a single target faster than combat in my experience anyway , but run into a bit of a problem when you aggro a few mobs, Blade Flurry and AR can give you some kick to quickly deal with and even 4 mobs within levels of you simultaneously.

Instant attacks are always assumed to be made with the weapon in the main hand only. This means that over the course of a normal fight in which several instant attacks are used, a given weapon's chance-on-hit ability will go off more often if the weapon is wielded in the main hand than if it is being wielded in the off hand.

The exceptions to this are the shaman [ Stormstrike ] ability, the rogue [ Mutilate ] ability and the warrior [ Whirlwind ] ability, in which all three abilities give an extra instant attack with both wielded weapons. Some weapons have abilities that go off some of the time, but are not listed as "Chance on hit:". For example, the Crusader enchant reads " The proc chances for these kinds of abilities are separate and distinct from the "Chance on hit:" abilities discussed above.

The proc rate for these abilities is generally based on an average rate per minute , not a chance per strike. Whether the proc rate for such an ability on a one-hand weapon is affected by which hand the weapon is wielded in is something that needs to be experimentally verified. Before Mists of Pandaria, hunters were able to dual-wield melee weapons, but with the removal of a special ranged weapon slot and the ability for hunters to efectively use melee weapons, they have no need to do so.

However, it still is useful for roleplay purposes. With the introduction of artifacts , Feral and Guardian druids received Fangs of Ashamane and Claws of Ursoc respectively, allowing them to dual wield. This fact as well as the druid exclusive [ Dreamgrove Blade ] might suggest druids were planned to have dual wielding added to them permanently.

Playing my first rogue blood elf and I'm amazed at how much I miss when I attack. Mike Mod join Pittsburgh, PA. Are you dual-wielding? EvilMoose join Urbana, IL. As a rogue, you'll miss a lot. Don't worry. It's not as bad as being a pally and missing since you attack faster.

As a Rogue you swing more than any other class.



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